Posts for flash

Herding Cats

2009 July 26

A bit of housecleaning again. Here's an old prototype for a game about herding cats.

Beyond Hello World - An OO primer and slideshow framework

2009 July 03

The slideshow framework I built to show off the shatter effect is a good way to explain a few object oriented principles. This post explores YAXS (Yet Another eXtensible Slideshow) from the perspective of object oriented design.

Shattershow: a yaxs preview

2009 June 23

Pictures shatter in a neat slideshow. Showing off some flash 10 graphics and a slideshow framework I'm about to release.

I breaka you face

2009 June 13

An experiment with the new graphics abilities of flash 10. Divide up and animate live video.

Work In Progress: Look at you

2009 June 02

Too long without posting. I'm playing with encoding Gifs. Inside: a median cut quantizer for GifPlayer.

Jar? Jawr? Binks

2009 May 04

Another little zip related utility, this one lets you bundle css and js resources into a zip file to be unpacked and inserted client side.

Smuggle Improved

2009 April 11

I decided to improve pngsmuggler to make use of the green channel as well. pngs are now smaller, and not bright green. Also, came up with a fun use for it. See inside.

Smuggle: A png utility

2009 April 04

Prompted by some difficulties people were having embedding really large data in actionscript, I've created a utility to encode an arbitrary file into a png.

Work In Progress: LookingGlass phase 1

2009 March 30

An idea which has been kicking around in my head for quite some time has now clawed its way toward reality. LookingGlass is intended to be a transparent interface between ActionScript and Javascript. Phase one: You got your javascript objects in my actionscript!

You're a mean one, Mr. Shift

2009 March 24

I've polished up the mean-shift tracker code and checked it in to deface. This allows real-time histogram based tracking of arbitrary sized regions in an updating bitmap. Read on for an explanation, video, and demo.

Stick it in 4k, it's done

2009 March 10

Face tracking, 3d, and music in 4k. Oh yeah. And I do not expect to win. This competition is FIERCE.

Show me some skin

2009 February 10

Playing around in pixel bender, trying to enhance deface, I've created a skin color filter for a prepass.

Work In Progress: Mean-shift tracker

2009 February 09

I've been trying to come up with an efficient visual tracking system to complement deface. Here's a work-in-progress mean-shift histogram tracker in < 4k.

Deface for flash 10

2009 January 11

I've updated the Deface face recognition library that I created last year to take advantage of the new Vector class and some other improvements. <a href="http://code.google.com/p/deface">google code page</a>

House cleaning II - spooky halloween edition

2008 October 31

All the way from last halloween, I bring you a flash ouija board with an attitude.

skewy wabbit

2008 October 19

Tricks are for perspective.

Lazy post: integrated test code

2008 September 11

What do you get when you cross metadata, test frameworks, and awful puns? Read on.

Specific Keys

2008 September 02

You can stop whining about how tedious it is to write event handlers for specific keypresses. No more switch statements unless you want to use them.

House Cleaning part I: xeyes

2008 September 01

Occasionally, when I don't have something new to post, I'll have something old to post that was never really promoted enough. Today's installment is a flash version of Xeyes.

Expose your tool (ExposureUtil)

2008 August 31

Namespace issues resolved, and introspection convenience functions added. The easiest way to expose the functions you want to js.

Expose yourself

2008 August 30

I'm working on another Utility package. This one to make ExternalInterface a little easier and more flexible to use. Read on for the sneak preview.

more functional utils

2008 August 30

FunctionUtils continues to evolve. I've added a self-removing event closurizer, and have memoized the memoizers.

Closurize and pray

2008 August 26

Functional programming is sadly underused. I've made it easy to make extended event handlers, thunks, and cached-input (memoized) functions.

self-distributing as code

2008 August 01

swf + zip = ?

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